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Bio
I am a college student currently attending DeVry University in Crystal City VA. My goal is to attain a degree in Game and Simulation Programming and build the foundations for a successful career in the game industry.
Education
DeVry University - Game and Simulation Programming - 2010
Ocean City High School - 2007
Technical Experience
I worked as the manager of the OddMods Team and completed three Unreal Tournament 2004 maps with them, all of which are available on my projects page. In addition to managing the team, I was the programmer and mapper. My responcibilities included keeping everyone up-to-date and on track, and also to work with the Unreal Editor to create levels using concept art made by the team and a combination of origonal and pre-existing textures and meshes. I worked with everything from BSP to lighting to bot pathing, and also with some simple coding in the engine's scripting language, UnrealScript.
I am also currently working on the Awe+ Engine, an open-source 2D game engine, with Scott Lowe and Michael Melice. The engine is being made in native C++ with use of SDL and OpenGL to allow it to be cross-platform and easily extendable. My responcibilites so far have included writing the input classes which interact with keyboards, mice and joysticks using SDL. I also am actively involved in planning the design of the engine.
Relevant Coursework
- CIS115 - Logic and Design
- Teaches the basics of programming and algorithim development.
- CIS170 - Programming with Lab
- Introduces the basics of coding programs and using IDE's.
- CIS246 - Connectivity with Lab
- Convers the fundementals of data communication and networking.
- CIS247 - Object-Orinted Programming with Lab
- Introduces OOP concepts such as objects, classes, encapsulation, polymorphism and inheritance.
- GSP110 - Introduction to Game and Simulation Development
- Provides an overview of the game industry and the design process.
- GSP130 - System Architecture and Assembler with Lab
- Introduces the base components of computers such as logic circuits, and covers low-level programming in Assembly.
- GSP220 - Math for Game Programming I
- Introduces linear algebra, graphing 3D points and line intersections for collision detecting programs.
- GSP240 - Practical Game Design with Lab
- Focuses on basic elements used to transform a designer's vision into a working game.
Additional Information
- Achieved a 5 on the Advanced Placement Examination in the subjects of Computer Science and Chemistry
- Awarded the Dean's Scholarship from DeVry University for an SAT Score of 1770
- Placed 3rd in DeVry's essay contest for the Presidential Scholarship
- Has experience in the Unreal Engine 2.5 and 3, and experience managing a mod team
- Has a strong background in Java and C++