Warhammer Army Organizer 2.0
Not a game, but rather a utility intended to be used for Warhammer Fantasy. A cross-platform army builder program with the ability to include profiles of units for easy list generation, various modes of list building, and tactical suggestions available. Using wxWidgets and C++.
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WordDisc
The WordDisc is an alternative text-input scheme for controller-based games, allowing more natural selection of characters than the on-screen keyboard method. Selections are made with a joystick and shoulder buttons, creating an intuitive interface which can be customized for each game. The WordDisc is distributed as an open-source class in XNA which can be easily included and customized to fit any project.
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ShadowCast
Our senior project at DeVry University, ShadowCast is the product of over four months of continuous effort on the part of Team Playground. I was the sole programmer of the project, and this was my first experience working with UDK. Download link redirects to the download page on Team Playground's site.
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SpaceFighter3D
My first iPhone game released for VG Ware Tech Inc, SpaceFighter3D is an arcade-style shooter made in the Unity Engine. Download link opens through iTunes.
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AsteroidsClone
A project I started in 2008, I've been working on and off to finish this clone of Asteroids written in C++ using SDL. I designed the entire architecture for the game, and it works pretty nicely. This will eventually be released open-source.
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Newton's Nightmare
A project done for my GSP240 class, Newton's Nightmare is a puzzle-platformer with two game modes, each presenting unique challenges while using the same underlying concept.
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Graphite Galaxy
My intended entry into the DAGDA's Game Maker Competition. It is a top-down space shooter with entirely hand-drawn graphics and joystick support. Also has a custom high-score table and draws all text from a sprite (which was unnecessarily hard to do in Game Maker).
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ONS-Odd-Faunus
The OddMods Team's first Onslaught map, Faunus was also my first time mapping for Onslaught. A consider this map a true success, as I believe it plays better than any other map we have done. Again, I Mapped and Programmed for this project.
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DM-Odd-Blockfort64
The second map made by the OddMods Team, BlockFort64 is a UT2004 remake of the famous Blockfort map from MarioKart64. Again, I did the Mapping and Porgramming for this project.
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DM-Odd-Tahhara
This is the OddMods Team's first released map, Tahhara. I took a part in the map design and layout, and also functioned as the Mapper and Programmer for this project.
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