Leadwerks/Sixense

Leadwerks/Sixense This is a project tracker for a series of Proofs of Concept I'm coding in Leadwerks with the Razer Hydra motion controller. More info...




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Dorthu beats

Dorthu beats A website designed, scripted and created entirely by myself (much like this one), Db is a stylish way to host and share original music I have written and recorded with my friends (and occasionally pieces they've written and recorded with me). On top of the actual content, I feel the site itself is very spiffy - and more features are planned for the near future! More info...




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Warhammer Army Organizer 2.0

Warhammer Army Organizer 2.0 A web-application designed and coded to be a useful and intuitive army list production tool and manager for Warhammer Fantasy (Head Count) and 40k (Force Organizer). Being hosted on the new webapps subdomain, this pair of applications will be useful for any Warhammer enthusiast. More info...




WordDisc

WordDisc The WordDisc is an alternative text-input scheme for controller-based games, allowing more natural selection of characters than the on-screen keyboard method. Selections are made with a joystick and shoulder buttons, creating an intuitive interface which can be customized for each game. The WordDisc is distributed as an open-source class in XNA which can be easily included and customized to fit any project. More info...




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ShadowCast

ShadowCast Our senior project at DeVry University, ShadowCast is the product of over four months of continuous effort on the part of Team Playground. I was the sole programmer of the project, and this was my first experience working with UDK. Download link redirects to the download page on Team Playground's site. More info...




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SpaceFighter3D

SpaceFighter3D My first iPhone game released for VG Ware Tech Inc, SpaceFighter3D is an arcade-style shooter made in the Unity Engine. Download link opens through iTunes. More info...




AsteroidsClone

AsteroidsClone A project I started in 2008, I've been working on and off to finish this clone of Asteroids written in C++ using SDL. I designed the entire architecture for the game, and it works pretty nicely. This will eventually be released open-source. More info...




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Newton's Nightmare

Newton's Nightmare A project done for my GSP240 class, Newton's Nightmare is a puzzle-platformer with two game modes, each presenting unique challenges while using the same underlying concept. More info...




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Graphite Galaxy

Graphite Galaxy My intended entry into the DAGDA's Game Maker Competition. It is a top-down space shooter with entirely hand-drawn graphics and joystick support. Also has a custom high-score table and draws all text from a sprite (which was unnecessarily hard to do in Game Maker). More info...




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ONS-Odd-Faunus

ONS-Odd-Faunus The OddMods Team's first Onslaught map, Faunus was also my first time mapping for Onslaught. A consider this map a true success, as I believe it plays better than any other map we have done. Again, I Mapped and Programmed for this project. More info...




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DM-Odd-Blockfort64

DM-Odd-Blockfort64 The second map made by the OddMods Team, BlockFort64 is a UT2004 remake of the famous Blockfort map from MarioKart64. Again, I did the Mapping and Porgramming for this project. More info...




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DM-Odd-Tahhara

DM-Odd-Tahhara This is the OddMods Team's first released map, Tahhara. I took a part in the map design and layout, and also functioned as the Mapper and Programmer for this project. More info...